ItemDefinition does not match in inventory

bitmore

Member
Hi,
I just notice that the items picked up before don't match the itemdefiniton in the player's inventory.
I'm not sure this happens immediately after the player picks up the item or after a couple of times of saving the game.
And this is not the first time I met this issue. It happens randomly.

01.png

02.png

I'm testing in Unity Editor and using PixelCrasher's save system to save the UIS data.
UCC 2.4.4 and UIS 1.2.3.
 
Well that's extremely odd...
I'm not quite sure how we could go about trying to debug this.
The first thing I notice is that your wood Plank and Steel are "Mutable" and "Common" (not Unique). Is there are reason for being Mutable instead of Immutable? For items like those I would usually set them as Immutable.

At least that gives narrows it down a little.
Do the Wood Plank and Steel share a parent ItemDefinition?

I'd recommend you send me a descrption or video/screenshot of how you've setup your items, plus the save data for your game, and perhaps It'll give me an idea of where I could start digging
 
Thanks for your reply, Sangemdoko.
They don't have parent ItemDefinition.
I just set them to be Immutable and I will keep an eye on it, if it happens again I will collect more details so that you can debug this.
 
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