Error: The prefab DefaultCharacterInventoryDropPrefab 1 must have an InventoryItemPickup component.
UnityEngine.Debug:LogError (object)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.BridgeDropProcessing:SpawnDropItem (Opsive.UltimateInventorySystem.Core.DataStructures.ItemInfo) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/BridgeDropProcessing.cs:119)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.BridgeDropProcessing:DropInventoryPickup (Opsive.UltimateInventorySystem.Core.DataStructures.ItemInfo,bool,bool) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/BridgeDropProcessing.cs:76)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.CharacterInventoryBridge:DropItem (Opsive.UltimateInventorySystem.Core.DataStructures.ItemInfo,bool,bool) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/CharacterInventoryBridge.cs:253)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.CharacterQuantityDropItemAction:InvokeWithAwaitedValue (Opsive.UltimateInventorySystem.Core.DataStructures.ItemInfo,Opsive.UltimateInventorySystem.ItemActions.ItemUser,int) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/InventoryItemActions/CharacterQuantityDropItemAction.cs:87)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.CharacterQuantityDropItemAction:InvokeActionInternal (Opsive.UltimateInventorySystem.Core.DataStructures.ItemInfo,Opsive.UltimateInventorySystem.ItemActions.ItemUser) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/InventoryItemActions/CharacterQuantityDropItemAction.cs:55)
Opsive.UltimateInventorySystem.ItemActions.ItemAction:InvokeAction (Opsive.UltimateInventorySystem.Core.DataStructures.ItemInfo,Opsive.UltimateInventorySystem.ItemActions.ItemUser) (at Assets/Opsive/UltimateInventorySystem/Scripts/ItemActions/ItemAction.cs:97)
Opsive.UltimateInventorySystem.UI.Panels.ActionPanels.ItemActionPanel:InvokeActionInternal (int) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ActionPanels/ItemActionPanel.cs:66)
Opsive.UltimateInventorySystem.UI.Panels.ActionPanels.ActionPanel`1<Opsive.UltimateInventorySystem.ItemActions.ItemAction>:InvokeAction (int) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ActionPanels/ActionPanel.cs:119)
Opsive.UltimateInventorySystem.UI.Panels.ActionPanels.ActionPanel`1/<>c__DisplayClass13_0<Opsive.UltimateInventorySystem.ItemActions.ItemAction>:<OpenInternal>b__0 () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/ActionPanels/ActionPanel.cs:69)
Opsive.UltimateInventorySystem.UI.CompoundElements.ActionButton:Press () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/ActionButton.cs:72)
Opsive.UltimateInventorySystem.UI.CompoundElements.ActionButton:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/ActionButton.cs:123)
UnityEngine.EventSystems.EventSystem:Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:385)