vectorfrog
Member
I have a character in the game scene that, upon death spawns a couple pickup prefabs. The problem I am having is that the items are being instantiated too low, and are half way in the level geometry. What I am wondering is, if there is a way to control the height at which items are dropped from inventory, or upon death when they are instantiated in the game world?
edit: I have attached a screen shot to show an example. It appears the object is sitting on it's center point of the collider. It doesn't fall to here, it starts here. What I would like to be able to do is have it "fall" into the world rather than being instantiated like this.
edit: I have attached a screen shot to show an example. It appears the object is sitting on it's center point of the collider. It doesn't fall to here, it starts here. What I would like to be able to do is have it "fall" into the world rather than being instantiated like this.
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