Bernkastel
Member
Is it possible to have the player's main inventory be a separate persistent singleton in the current build of Inventory System? I find it hard to do things like add items to the inventory in between scenes. It would be a lot simpler to have a reference to it that is persistent. Also what about scenes that do not contain the player prefab where the player inventory is placed?
You said previously that there are public inventory setters for dynamic panel owner and Inventory Interactor. Is it possible for this to be considered in future updates?
You said previously that there are public inventory setters for dynamic panel owner and Inventory Interactor. Is it possible for this to be considered in future updates?