CaptNChickN
New member
Hi,
I tried to implement a parallel selector to check if my level NPC is alive during a random walk sequence, here is my Behavior tree:
After my NPC dying, I got an infinite loop that call, on the same frame, my first random walk task (FindRandomPoint), please find my callstack:
I suspect that the ParallelSelector is not interrupted correctly and could be related to a bug (I'm quite new with the tool)
Thanks for your support
I tried to implement a parallel selector to check if my level NPC is alive during a random walk sequence, here is my Behavior tree:
After my NPC dying, I got an infinite loop that call, on the same frame, my first random walk task (FindRandomPoint), please find my callstack:
I suspect that the ParallelSelector is not interrupted correctly and could be related to a bug (I'm quite new with the tool)
Thanks for your support