Hi,
Because the document is tooooo long, so while I'm reading it, I want to ask you guys directly.
With Definition and Category that are predefined in the database, is it possible that I can
construct an item at runtime that does not exist in the database.
If yes, how do I save it?
I'm currently using another inventory system (InventoryEngine).
I already have a CSV file, when import to Unity my script will convert it to InventoryItem.
How do I migrate them to UIS?
Or does UIS support creating items from a CSV file?
If yes, what are the best practices?



Guang
Because the document is tooooo long, so while I'm reading it, I want to ask you guys directly.
With Definition and Category that are predefined in the database, is it possible that I can
construct an item at runtime that does not exist in the database.
If yes, how do I save it?
I'm currently using another inventory system (InventoryEngine).
I already have a CSV file, when import to Unity my script will convert it to InventoryItem.
How do I migrate them to UIS?
Or does UIS support creating items from a CSV file?
If yes, what are the best practices?



Guang