IL2CPP huge performance drop

TGM

New member
Hello guys,

I hope all is well. I am almost done with my game. I tested on an android device with the Mono scripting backend and everything was running smoothly. Now that I am using the IL2CPP one, there's a huge performance drop when spawning enemies. Has anyone run into a similar issue?

Thanks!
 
Last edited:
Sorry guys, I thought I was doing something wrong with the controller. After inspecting, I found that there were error logs that were causing the problem, and it became significant after I switched to IL2CPP.
 
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