Hi, my game is a simulation with some NPCs which are living in a space ship. They do different actions like cooking, strorage something, sleeping, doing sports etc. With a priority manager they do their work.
Is it a good way to make for every action one behavior tree and the prio manager starts individuell them? Every tree includes get parameters, seek and go to target, animation trigger.
I started to put all actions in one tree but with more actions and parameters with time it became more and more complicated.
Best regards
Is it a good way to make for every action one behavior tree and the prio manager starts individuell them? Every tree includes get parameters, seek and go to target, animation trigger.
I started to put all actions in one tree but with more actions and parameters with time it became more and more complicated.
Best regards