How to not set Animator parameter every tick

greatstudios

New member
Using the RTS example, I want my npc to finish playing out the entire sub state machine animation before continuing. Normally it would tick the branch mid-animation sequence and reset the trigger, causing unwanted animation behavior. I tried this 'Wait For State' task, and now it finishes the sequence of animations nicely. The problem is it doesn't go to the 'Wait' node next.
 

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  • animator_parameter_multi_tick.png
    animator_parameter_multi_tick.png
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    animator.png
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  • state.png
    state.png
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Yeah I’m aware of this. I did it correctly for my movement, but this single state ,one shot animation was confusing to do outside of using triggers. Thanks
 
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