How to move and jump while also using melee attacks?

On the Melee Weapon component you'll want to make sure you have Require Grounded deselected for the Animator Audio State and also Require In Air Melee Ability deselected. From there the weapon should attack, but we don't have any in air attacking animations so you'll need to add some to the animator.

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On the Melee Weapon component you'll want to make sure you have Require Grounded deselected for the Animator Audio State and also Require In Air Melee Ability deselected. From there the weapon should attack, but we don't have any in air attacking animations so you'll need to add some to the animator.

View attachment 2304
1. I haved Require Grounded deselected and also Require In Air Melee Ability deselected. But there is no help.
20200305173704.png

2. When not using melee, this character can jump.


3. Use melee, this character cannot take off.


4. He doesn't use melee, he can jump. However, he could not take off with melee.


5. He can use melee in the air. But he cannot take off using melee.


I hope this character can take off when using melee. Thanks!
 
I dug into this some more and the melee weapon does not allow the Jump ability to start when it is active. I'll make a change so it'll use the RequireGrounded bool in the next version.
 
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