F filod Member Oct 2, 2021 #1 like common competitive FPS/TPS games, no matter how fast i move my mouse, i alway get same result (e.g. Muscle Memory to fast turn around)
like common competitive FPS/TPS games, no matter how fast i move my mouse, i alway get same result (e.g. Muscle Memory to fast turn around)
Justin Administrator Staff member Oct 3, 2021 #2 Can you give more details in what you are looking for? On the Unity Input component you can adjust the sensitivity/smoothing.
Can you give more details in what you are looking for? On the Unity Input component you can adjust the sensitivity/smoothing.
F filod Member Oct 4, 2021 #3 current smoothing seems not suitable for mouse input (it only feels good when using Gamepads), this link maybe helpful: https://forum.unity.com/threads/free-look-camera-and-mouse-responsiveness.642886/
current smoothing seems not suitable for mouse input (it only feels good when using Gamepads), this link maybe helpful: https://forum.unity.com/threads/free-look-camera-and-mouse-responsiveness.642886/
Justin Administrator Staff member Oct 4, 2021 #4 You could subclass the UnityInput to provide your own smoothing method. The parameters exposed by Cinemachine are similar to the parameters exposed by the UnityInput component.
You could subclass the UnityInput to provide your own smoothing method. The parameters exposed by Cinemachine are similar to the parameters exposed by the UnityInput component.