AlexM
New member
Hello! I've been trying to implement a dual wield system that allows one handed weapons to be equipped in either hand. I'm having problems getting the weapons into the equip slot corresponding to its ItemSlotSet slot. Basically, I have "Held Right" and "Held Left" categories that inherit the equippable category. Then there are more specific weapon type categories like "Both Hand", "One Hand", and "Off Hand". The "both hand" and "off hand" categories inherit "Held Right" and "Held Left", respectively. "one hand" however, inherits both parents. The ItemSlotSet is set up to have the first slot be "Held Right" and the second be "Held Left". My UI allows a drag equip to the desired slot, and that part works. I would like for the "Held Right" slot to correspond to the UCC slot 0 and "Held Left" to slot 1. Unfortunately, that isn't the way it's working out right now. It always seems to be that the first item equipped gets sent right to slot 0 and the second to slot 1, regardless of its spot in the ItemSlotSet. Ideally, this would be without creating two separate Item Definitions, because I'd like it to show as one item in the inventory. I have the Multi Item prefab array set up, and everything else works perfectly. I just can't quite figure out how to make left always be left and right always be right. Any help or advice would be so great! Thank you for your time, and your wonderful asset!