AndrzejGieralt
New member
Hi! As the title reads, I'm having trouble getting the character controller to interact with triggers because the rigid body is on the main object, but the capsule collider is generated on a child object. I tried various configurations of adding a rigidbody to the capsule collider, disabling various settings on it, matching its settings to the other rigidbody, etc. to no avail - I'm guessing this is not at all the way to go about this, so what would be the recommended approach?
Thanks!
Thanks!