how can i set AbilityIntData?

Evren

New member
I'm trying to do something like having an object first topple over and then get pushed. For this, when the character interacts with this object, I want the character to play the first animation. After this process, I want the character to play the second animation during interactions with that object. To achieve this, I need to change the 'abilityintdata' value of this interact ability after the first interaction. However, when I try to change it, the initial value remains, and the ability doesn't transition to the newly assigned value. How can I accomplish this?
 
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