cptscrimshaw
Member
Hi there!
A few questions about the ItemHotbar:
Thanks!
A few questions about the ItemHotbar:
- I have a fairly simple implementation of the ItemHotbar (not using any of the demo player input stuff), which works great with the keyboard and mouse, but I'm wondering the best way to go about hooking it up to work with a game controller. I was digging through the demo code and wasn't able to figure it out and didn't want to just drop the entire thing in when I really didn't need all of the code.
- Instead of using the "equip" ItemAction, I have a separate ItemAction set up for using tools in my game. This is all set up and working nicely, but for the life of me, I can't figure out how to change the sprite for the QuickItemSlotUI when I use my own ItemAction function so that I can highlight it. Any suggestions on where to start?
- How can I get the ItemHotbar loadout to save when saving/loading? I have everything else with the inventory saving/loading fine. In case it complicates your answer, I'm also utilizing UISSaver component from PixelCrushers Dialogue System.
Thanks!