High cycle time spent in animator

Is it expected to see GC and this amount of time spent in the animator updates? I am assuming the Animator.Update() is the unity side of things, but the GC and time spent seems really high here. I would guess the garbage comes from string searches from the animator events, but even 1ms on this would seem high. Any insight on this topic or suggestions on how to cut this down ?

Thanks,
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There have been many improvements to how the character is updated in recent versions. I highly recommend updating.
 
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