Hi, I'm new to Unity. I have a little of a problem with hit registration.

TaiLung

New member
I set up a bunch of enemy characters using attribute manager and health. I also set up ragdoll using Unity built-in so each limb has collider and rigidbody. When a character is still, when I shot them hit register perfectly but when they are moving hit do not register this happens often.
 
Just based off of that explanation it doesn't sound like you are hitting the moving targets. The collider doesn't know if it is moving or is still.
 
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