Thx for the response. When one is first starting, and you don't really know how and why the system works. Even when it is generally the same from V2 to V3, it doesn't seem it from a beginner's perspective since the UI in the editor is different and has different slots. A couple years ago, I had a great experience with the product, as I followed videos and got stuff going quickly for what I needed. Then I focused on my game rather than the character. It's all stuff one can figure out, but when you watch a video step by step and the same fields aren't there, you try something, it doesn't work, try something else, doesn't work, etc. Seems like a good product still, but is slow going for me right now. Each step something doesn't work, and I have to spend an hour figuring out why. The last one I ran into, as an example, is I added a new gun to the character. I didn't have the character set up for FPS, only Third Person, and when it started I got a null reference error. It wasn't easy to track in the code what that error referred to without spending hours really understanding the code. I didn't know why I was getting the error. Through a bunch of trial and error, I saw the error go away when I removed FPS for the item being added. I had been thinking that I would like to have FPS in the future, so why not enable it for now, for the future. If, instead, I had a starting point I knew worked (by following a video), then I could adjust off that, and more quickly realize why something isn't working. The working demo is a starting point, but it's a little cumbersome to switch back and forth just to compare, and with the emphasis on the Editor UI as a tool for creating your own things, the working demo is limited in figuring out problems.
Overall, UCC is clearly a powerful application, and getting used to it and really understanding what is going on over time I think will pay off vs creating my own from scratch. With all of the functionality innately comes complexity, and with complexity there is a steeper learning curve. The videos reduced frustration on that learning curve, as I was able to get something going quickly in the past, so for what it's worth, I think getting new videos out should be a priority, so that new users have a better experience, don't return the product, etc. For me, I'll keep working through it, and post back here if I get stuck on anything that I can't figure out in a reasonable timeframe.
thx