Firstly, as I need to be able to relocate various weapon on the character from time to time, I added the following to the ThirdPersonPerspectiveItem script.
[NonSerialized] public Transform HolsertTarget { get { return m_HolsterTarget; } set { m_HolsterTarget = value; } }
I was hoping you would be willing to include this in future releases so I don't need to re-add it each time the software is updated.
Additionally, I'm looking for the following, which may have already been requested.
- Option to NOT drop consumable items when the weapon is dropped (ie: bullets). I'd rather not change the existing Item script.
- Option to Drop an item type on pickup of the same item type. (ie: I have an assault weapon equipped and if I choose to pickup another assault weapon the current one is dropped automatically).
Animations: (Could be part of an extended group like the swim set)
- Ladder climb (Similar to what you had in your previous third person controller - ladders, vines, pipes)
- Zip line (two arm or single arm with handgun use).
- Short climb. (For objects higher than vault height but shorter than the Hang animation can provide)
- Cover (take cover against objects or corners of buildings)
I've read that animations for vehicle enter/exit etc is coming and that's great.
Thanks again for all the efforts you and team make.
[NonSerialized] public Transform HolsertTarget { get { return m_HolsterTarget; } set { m_HolsterTarget = value; } }
I was hoping you would be willing to include this in future releases so I don't need to re-add it each time the software is updated.
Additionally, I'm looking for the following, which may have already been requested.
- Option to NOT drop consumable items when the weapon is dropped (ie: bullets). I'd rather not change the existing Item script.
- Option to Drop an item type on pickup of the same item type. (ie: I have an assault weapon equipped and if I choose to pickup another assault weapon the current one is dropped automatically).
Animations: (Could be part of an extended group like the swim set)
- Ladder climb (Similar to what you had in your previous third person controller - ladders, vines, pipes)
- Zip line (two arm or single arm with handgun use).
- Short climb. (For objects higher than vault height but shorter than the Hang animation can provide)
- Cover (take cover against objects or corners of buildings)
I've read that animations for vehicle enter/exit etc is coming and that's great.
Thanks again for all the efforts you and team make.