Is there a proven method to make jumping work for a generic (quadruped)? I've got a jump working, but it really isn't great. It's based off the "jump" that came with the TPC.
Should I just approach it by building a whole new "jump" ability? Should I be chopping up my custom animations to sort of match the structure of Nolan's jump? What's the best way too integrate it into the "fall" ability?
I can't find much discussion on this, so maybe this thread will go somewhere...
Thanks!
Should I just approach it by building a whole new "jump" ability? Should I be chopping up my custom animations to sort of match the structure of Nolan's jump? What's the best way too integrate it into the "fall" ability?
I can't find much discussion on this, so maybe this thread will go somewhere...
Thanks!