Game Crashes On Ground plane change


New member
I am using UCC with pun adon my movement type is Third person Adventure and Camera type is Top view.
I have a normal plane ground where character moves perfectly but as soon as character touches a stair with Mesh collider (ground also have mesh collider) the game crashes
Both ground and stair have Ground layer which i have added as Solid layer in character layer manager
Checked many ways but still game crashes


Staff member
What is the error that you are receiving? Can you reproduce it within the demo scene of a fresh project?

The character controller operates within a managed environment so if Unity is crashing then you should report the bug to Unity as Unity should never crash because of managed code.