FPS mesh tool help

tpose_

New member
I followed the integration video exactly but I can't seem to get the arms to follow the demo animator. Instead of going into a holding position for the rifle they just kind hang forwards.

Is this a problem with the armature of my model?
 
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The FPS Mesh Tool developer created and is maintaining the integration so I would reach out to him. You do need the UCCFPSMaterialCollider in order to appropriately hide the arms and head in first person view.
 
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