We have a case where the players hand will grab on to a rope that is in the world. The rope is not an inventory item. The rope will stretch to where their hand is to match a idle "holding" animation (instead of IKing the FP hand to the rope). We have an ability called Hold that starts for this action.
What would the best way to approach the FP hand animations? I guess we could manually enable the FirstPersonBaseObject for the hand when the Hold ability starts and tweak the position of FirstPersonRightArm ourselves via a script but I love the power of the FirstPersonPerspectiveItem component in terms of adjusting position offset, sway, bob etc. However, that's tied to items whereas the rope isn't an item.
What would the best way to approach the FP hand animations? I guess we could manually enable the FirstPersonBaseObject for the hand when the Hold ability starts and tweak the position of FirstPersonRightArm ourselves via a script but I love the power of the FirstPersonPerspectiveItem component in terms of adjusting position offset, sway, bob etc. However, that's tied to items whereas the rope isn't an item.