Fireball pushing character back on spawn

Cheo

Active member
Hello, the fireball projectile seems to have received the fixed I asked for in 3.0.17p1, but one other issue arose in the demo scene : when throwing a fireball with the Atlas character you can see that he gets pushed back a little, presumably by the fireball projectile's collider. I haven't fully tried fixing this yet, maybe a simple origin transform change could do the trick, but that would prevent us from spawning the projectile right next to the character's hand if we want it to have a large collider, or maybe a workaround can be figured out ? In any case, we can't have this kind of issues in a demo scene.
 
Thanks, in version 3.0.18 the magic projectiles now will call Physics.IgnoreCollision against the character colliders when they are spawned. When the object is destroyed the IgnoreCollision will be reverted so if the object is pooled it can be used against the character again.
 
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