Final IK Question - component always gets disabled.

EmbeddedSoft

New member
Hello. I am trying Final IK integration with Ultimate Character Controller.
I was able to add "Final IK bridge" and "Full Body Biped IK" component to my SpaceSoldier Player.
However I have one problem. When I start the game my "Full Body Biped IK" component gets disabled?
Am I missing something? On runtime I can enable component from editor and everything looks fine but for some reason
starting the game will disable "Full Body Biped IK" component.

Regards

Ranko
 
That is by design - the bridge will update the FinalIK components in the correct order.
 
Hi Justin,

Thank you for your quick reply.
Based on your answer perhaps I am asking the wrongs question. Am I using Final IK in right way? I am trying to adjust hand position for my player to match the position of the weapon. Any advice for me? Keep in mind I am not an expert - apology if my question is trivial.
 
Top