[Feature Request]: MoveTowards ability: Provide public getter for m_StartLocation.

echtnice

Member
Hi,

in my project i added the following getter to MoveTowards:

Code:
public AbilityStartLocation StartLocation { get { return m_StartLocation; } }

It's been used to "teleport" the player to the StartLocation if the player does not reach the StartLocation before a timeout expires.
Would you consider adding it?

Thanks.
 
I have been planning on a number of MoveTowards improvements, namely:

- Ability to specify a location to move towards rather than requiring an AbilityStartLocation.
- Timeout/detection to determine if the character is stuck.

I will add that property in the short term but hopefully I'll be able to add these other improvements to one of the next updates (2.2.2 will likely be mostly bug fixes, but then can start to get into the fun stuff again)
 
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