[Feature] Node Groups

wrymen

New member
I would strongly suggest adding the node groups, as this seems like a very base-bone functionality used in many other tree or state machine frameworks. I was really surprised that behavior designer did not already have this :rolleyes:

- you could create box group and add or remove nodes from it
- dragging the group would also drag/reposition all the nodes in it
- you can name the group
- you can hide the group (also hides all the nodes in it)

(Example from NodeCanvas in Unity)
1671726672495.png
Unity Visual Scripting
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UE4 Blueprints
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This has been on my backlog. In 2023 I will be focusing on the Behavior Designer update and plan on included this.
 
I do not like to give ETAs as things often change. Fully releasing version 3 of the character controller with all of the add-ons and integrations has taken more time than expected so I haven't been able to focus on Behavior Designer yet. I am really hoping that I'll be done with the add-ons and integrations by the end of February.

I will let you know as soon as I start to work on this feature.
 
No updates, this will likely be a version 2 feature since it'll be easier to add there. I am currently splitting my time between Omni Animation and Behavior Designer 2 so there is progress being made but version 2 likely won't be until next year.
 
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