Failed to build Addressables

ffbh

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Unity 2022.3.18f1
Addressables 1.21.20


Assets/Plugins/Behavior Designer/Editor/Object Drawers/StackedActionDrawer.cs(3,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)

Assets/Plugins/Behavior Designer/Editor/Object Drawers/StackedConditionalDrawer.cs(3,7): error CS0246: The type or namespace name 'UnityEditorInternal' could not be found (are you missing a using directive or an assembly reference?)


Screenshot 2024-03-03 at 6.24.47 PM.pngScreenshot 2024-03-03 at 6.25.21 PM.png
 
more information: I've put Behavior Tree into a directory called "Plugin" and I created an Assembly Definition for this folder.
 
The Plugin folder has a special compilation order and places the code in a different assembly. You should import the runtime source code which has its own assembly definition.
 
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