Error after creating weapon

Frocha

Member
I followed the tutorial and this issue came up.


The Item Set for item 1 M4 (130740106) || ItemCollection Default (Main) || ItemStack(-1922658432)[ 1 M4 (130740106) in ItemCollection Equippable Slots (Equipped)] could not be found and therefore the item could not be equipped. Perhaps you are missing an item Set Rule for this item?
UnityEngine.Debug:LogWarning (object)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.CharacterInventoryBridge:Equip (Opsive.UltimateInventorySystem.Core.DataStructures.ItemInfo,bool,bool,bool) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/CharacterInventoryBridge.cs:554)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.CharacterInventoryBridge:MoveEquip (Opsive.UltimateInventorySystem.Core.DataStructures.ItemInfo,int,int,bool) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/CharacterInventoryBridge.cs:533)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.CharacterInventoryBridge:MoveEquip (Opsive.UltimateInventorySystem.Core.DataStructures.ItemInfo,bool) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/CharacterInventoryBridge.cs:518)
Opsive.UltimateCharacterController.Integrations.UltimateInventorySystem.InventoryItemPickup:DoItemIdentifierPickupInternal (UnityEngine.GameObject,Opsive.UltimateCharacterController.Inventory.InventoryBase,int,bool,bool) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/Pickup/InventoryItemPickup.cs:111)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ItemPickupBase:DoItemIdentifierPickup (UnityEngine.GameObject,Opsive.UltimateCharacterController.Inventory.InventoryBase,int,bool,bool) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ItemPickupBase.cs:267)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ItemPickupBase:DoItemPickup (UnityEngine.GameObject,Opsive.UltimateCharacterController.Inventory.InventoryBase,int,bool,bool) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ItemPickupBase.cs:229)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ItemPickupBase:TryItemPickup (Opsive.UltimateCharacterController.Inventory.InventoryBase,int) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ItemPickupBase.cs:124)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ItemPickupBase:TriggerEnter (UnityEngine.GameObject,int) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ItemPickupBase.cs:113)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ItemPickupBase:DoPickup (UnityEngine.GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ItemPickupBase.cs:91)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ItemPickupBase:TriggerEnter (UnityEngine.GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ItemPickupBase.cs:82)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ObjectPickup:OnTriggerEnter (UnityEngine.Collider) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ObjectPickup.cs:165)
 
Never mind i figured it out. I didnt set any rules in the Inventory item set manager. I placed "primary gun" in slot "0" under equippable. That seems to have fixed it.
 
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