polonel
Member
I'm sure there is a way to do what I'm wanting out of the box, but not sure how to handle it. I want my character to be able to Equip 3 different items. At the same time but be able to swap between the 3. As in a Primary, Secondary, and Melee weapon. When the weapon is equipped (Not visible) the player can switch between Primary, Secondary, and Melee. I'm using UIS integration. Using the inventory I want to mark a Rifle as Equipped in the Primary slot, where the player then presses 1 to visibly equip the rifle. Same for if they press 2 for secondary. I want the player to still collect and store other Primary and secondary weapons that they can equip into the slot if they wish which replaces their current primary weapon.
What I'm finding with UIS integration is that every weapon they collect is "Equippable" through Hotkey (1,2,3,4 etc) or by EquipNext, EquipScroll and so. I basically don't want the items that are not in one of the 3 slots (Primary, Secondary, Melee) to go into the Equippable collection, but this seems to happen automatically if the weapon is marked equippable in the item definition.
I have tried to setup ItemSets manually to house the different slots I'm looking to achieve but this had zero effect as UIS Bridge was moving them back to the equippable itemset.
Like I said I'm sure there is a way to handle this already, I'm just looking in the wrong direction I'm sure.
What I'm finding with UIS integration is that every weapon they collect is "Equippable" through Hotkey (1,2,3,4 etc) or by EquipNext, EquipScroll and so. I basically don't want the items that are not in one of the 3 slots (Primary, Secondary, Melee) to go into the Equippable collection, but this seems to happen automatically if the weapon is marked equippable in the item definition.
I have tried to setup ItemSets manually to house the different slots I'm looking to achieve but this had zero effect as UIS Bridge was moving them back to the equippable itemset.
Like I said I'm sure there is a way to handle this already, I'm just looking in the wrong direction I'm sure.