N nitrox32 Member Feb 12, 2022 #1 When my enemies die the ragdoll starts and then they fall halfway through the ground. Why is this?
A andreas0972 Member Feb 13, 2022 #2 I have seen this with my enemies using Third Person Controller too. Any ideas how to solve?
Justin Administrator Staff member Feb 13, 2022 #3 When the character goes into ragdoll mode it's up to Unity's physics to detect collisions. It sounds like you'll need to update the configuration of the joints in order to prevent them from moving through the ground.
When the character goes into ragdoll mode it's up to Unity's physics to detect collisions. It sounds like you'll need to update the configuration of the joints in order to prevent them from moving through the ground.
N nitrox32 Member Feb 14, 2022 #4 I'm not sure how to go about this. I've looked into Unity's joint configuration docs. There's a lot of info there, where do I start?
I'm not sure how to go about this. I've looked into Unity's joint configuration docs. There's a lot of info there, where do I start?