Effects: Can they block abilities?

Pat

New member
Hi,

I want to implement a drunk effect on the player. During the drunk effect being active, some of the players abilities should be stopped and blocked from starting.
I'm aware that blocking abilities is a thing for abilities (ShouldStopActiveAbility and ShouldBlockAbilityStart) - but can effects do the same?

Thank you,
Best regards,
Pat
 
There is no API call but you can use the state system to block abilities when the effect is active.

 
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