Hi Justin,
I was wondering wether you are planning on making the UCC compatible to ECS.
UCC is already fine for gameplay and I don't plan to have hundreds of characters running around. But I really would like to benefit from the vastly increased loadtimes and efficiency benefits when using ECS hybrid structure on the LEVELS. However If I try, the character will fall right through the ground...
First of all, one would have to rewrite/extend the Locomotion controller to unity physics, right?
Which other components depend on physics? How big would this project be? Could it be just extended or would this mean a complete rewrite of the core code?
This would also be the first step to make UCC compatible to the new network layer in the long run...
I was wondering wether you are planning on making the UCC compatible to ECS.
UCC is already fine for gameplay and I don't plan to have hundreds of characters running around. But I really would like to benefit from the vastly increased loadtimes and efficiency benefits when using ECS hybrid structure on the LEVELS. However If I try, the character will fall right through the ground...
First of all, one would have to rewrite/extend the Locomotion controller to unity physics, right?
Which other components depend on physics? How big would this project be? Could it be just extended or would this mean a complete rewrite of the core code?
This would also be the first step to make UCC compatible to the new network layer in the long run...