Hi!
In the documentation it states that Item Attributes can be modified at runtime and so are used for stuff like "a Durability attribute that decreases for each strike of a weapon"
I created an Attribute called Durability under Weapon item category and set its variant as Modify. Weapon is set as Mutable too.
Now... how to handle the part where this attribute decreases for each strike? Actually I would need too variants, one that decreases Durability in every use (like for shootable weapons) and one that only decreases when hitting something (like for swords and such).
Any help would be MUCH appreciated : )
In the documentation it states that Item Attributes can be modified at runtime and so are used for stuff like "a Durability attribute that decreases for each strike of a weapon"
I created an Attribute called Durability under Weapon item category and set its variant as Modify. Weapon is set as Mutable too.
Now... how to handle the part where this attribute decreases for each strike? Actually I would need too variants, one that decreases Durability in every use (like for shootable weapons) and one that only decreases when hitting something (like for swords and such).
Any help would be MUCH appreciated : )