Deactivate Picup

If you are using the Ultimate Inventory System pickups: ItemPickup, InventoryPickup, etc.. they all dervie from the same base class PickupBase which is a subclass of InteractableBehavior.
if you have "m_DeactivateOnInteract" turned on, then Deactivate will called inside the OnInteract(IInteractor interactor) function of InteractableBehavior.
Your IDE (most likely Visual Studio), should be able to tell you what functions call Deactivate and Destroy on the pickupbase script.
I hope that helps
 
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