culling behavior when not in sight?

NeOmega

New member
So I left my game running and fell asleep.

woke up, map was cleared of zombies by the soldiers.

Moved the camera. There were more zombies, suddenly the soldiers next to them started swinging their pole arms, and the zombies died within 10 seconds. I was asleep for four hours. There was no spawner.

This is not possible, unless the AI was culled when off camera. I remember reading somewhere that there is an option for behavior designer to do this, but can't find the on/off switch for the AI cull.
 
Behavior Designer does not have a culling algorithm built in so it's likely something else was causing it.
 
ah, then it must the animator that is culling when out of camera range. hmmm...

edit: It was. Animators are default set to "cull update transforms". I set it to "always animate".
 
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