Hey everyone, first post on this forum. I'm sorry that is just an annoying problem!
In short: The project crashes when opening after adding UI from the Ultimate Inventory System Editor.
Context: I started implementing the Ultimate Inventory today. I had a quick read of the documentation and started following the 'Getting Started with the Ultimate Inventory System' tutorial.
I followed it step by step and got to the point when I pressed the 'Spawn in Scene' button under the 'UI Designer Schema' category.
At this point, I was prompted with a warning telling me to check the instructions as doing this could lead to runtime errors.
Even though a runtime error isn't that big of a deal, I still cancelled the action to avoid any issues.
I then noticed that it had still spawned two instances of the UI, so I deleted one and ran the game to check if I'd get any errors.
Once I went into runtime Unity crashed and since then I am unable to open the project.
The initial error message from Unity was:
'Obtained 2 stack frames
RtlLookupFunctionEntry returned NULL function. Aborting stack walk.
<Missing stacktrace information>'
After attempting a fix I got the following ones (lol):
'Obtained 19 stack frames
0x00007ff7b823aa75 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007ff7b823a7f9 (Unity) GameObject::ActivateAwakeRecursively
0x00007ff7b823a776 (Unity) GameObject::Activate
0x00007ff7b980a64c (Unity) DanglingComponentManager::ResolveDanglingComponents
0x00007ff7b8962696 (Unity) AwakeFromLoadQueue:: PersistentManagerAwakeFromLoad
0x00007ff7b85a81f5 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007ff7b85a8d52 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
0x00007ff7b85a98fb (Unity) LoadSceneOperation::IntegrateMainThread
0x00007ff7b85ad4f1 (Unity) PreloadManager::UpdatePreloadingSingleStep
0x00007ff7b85adacf (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
0x00007ff7b978843c (Unity) EditorSceneManager::RestoreSceneBackups
0x00007ff7b9788a49 (Unity) EditorSceneManager::RestoreSceneManagerSetup
0x00007ff7b9782eab (Unity) EditorSceneManager::LoadLastSceneManagerSetup
0x00007ff7b94a4afe (Unity) RestoreLastOpenedScenes
0x00007ff7b9496941 (Unity) Application::FinishLoadingProject
0x00007ff7b98fb79c (Unity) WinMain
0x00007ff7bac9b91e (Unity) __scrt_common_main_seh
0x00007ffc14ed54e0 (KERNEL32) BaseThreadInitThunk
0x00007ffc1624485b (ntdll) RtlUserThreadStart'
My attempts to correct the error were:
- Rolling back using my source control (GitHub)
- Restarting Unity
- Restarting the System
- Reinstalling Unity
- Restarting the System again
I'm using Unity 2021.3.12f on a Windows 11 System with the following specs:
- System Model: ROG Zephyrus Duo 15 SE GX551QR_GX551QR
- Processor: AMD Ryzen 9 5900HX with Radeon Graphics, 3301 Mhz, 8 Core(s), 16 Logical Processor(s)
- RAM: 32GB
- GPU: NVIDIA GeForce RTX 3070 Laptop
Hope that this was clear, let me know if I missed something! Please help
In short: The project crashes when opening after adding UI from the Ultimate Inventory System Editor.
Context: I started implementing the Ultimate Inventory today. I had a quick read of the documentation and started following the 'Getting Started with the Ultimate Inventory System' tutorial.
I followed it step by step and got to the point when I pressed the 'Spawn in Scene' button under the 'UI Designer Schema' category.
At this point, I was prompted with a warning telling me to check the instructions as doing this could lead to runtime errors.
Even though a runtime error isn't that big of a deal, I still cancelled the action to avoid any issues.
I then noticed that it had still spawned two instances of the UI, so I deleted one and ran the game to check if I'd get any errors.
Once I went into runtime Unity crashed and since then I am unable to open the project.
The initial error message from Unity was:
'Obtained 2 stack frames
RtlLookupFunctionEntry returned NULL function. Aborting stack walk.
<Missing stacktrace information>'
After attempting a fix I got the following ones (lol):
'Obtained 19 stack frames
0x00007ff7b823aa75 (Unity) GameObject::ActivateAwakeRecursivelyInternal
0x00007ff7b823a7f9 (Unity) GameObject::ActivateAwakeRecursively
0x00007ff7b823a776 (Unity) GameObject::Activate
0x00007ff7b980a64c (Unity) DanglingComponentManager::ResolveDanglingComponents
0x00007ff7b8962696 (Unity) AwakeFromLoadQueue:: PersistentManagerAwakeFromLoad
0x00007ff7b85a81f5 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007ff7b85a8d52 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
0x00007ff7b85a98fb (Unity) LoadSceneOperation::IntegrateMainThread
0x00007ff7b85ad4f1 (Unity) PreloadManager::UpdatePreloadingSingleStep
0x00007ff7b85adacf (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
0x00007ff7b978843c (Unity) EditorSceneManager::RestoreSceneBackups
0x00007ff7b9788a49 (Unity) EditorSceneManager::RestoreSceneManagerSetup
0x00007ff7b9782eab (Unity) EditorSceneManager::LoadLastSceneManagerSetup
0x00007ff7b94a4afe (Unity) RestoreLastOpenedScenes
0x00007ff7b9496941 (Unity) Application::FinishLoadingProject
0x00007ff7b98fb79c (Unity) WinMain
0x00007ff7bac9b91e (Unity) __scrt_common_main_seh
0x00007ffc14ed54e0 (KERNEL32) BaseThreadInitThunk
0x00007ffc1624485b (ntdll) RtlUserThreadStart'
My attempts to correct the error were:
- Rolling back using my source control (GitHub)
- Restarting Unity
- Restarting the System
- Reinstalling Unity
- Restarting the System again
I'm using Unity 2021.3.12f on a Windows 11 System with the following specs:
- System Model: ROG Zephyrus Duo 15 SE GX551QR_GX551QR
- Processor: AMD Ryzen 9 5900HX with Radeon Graphics, 3301 Mhz, 8 Core(s), 16 Logical Processor(s)
- RAM: 32GB
- GPU: NVIDIA GeForce RTX 3070 Laptop
Hope that this was clear, let me know if I missed something! Please help