Controll walking and idle animations

alexkarak

New member
I have a bool that makes my character walk or idle but when my character is patroling through waypoints how can i make him change the animation of walking to idle when he reaches a waypoint inside this task? do i have to write a manuall task to combine this actions ? i thought of changing the bool when nav mesh agent doesnt walk but i am not sure how to do it in BD
 
This page gives a good rundown of your options:

 
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