I'd like to ask how if there is such a helper component for such use. If there is not, any pointers into creating one.
What I need is a bit more than a "Move Towards Location" and a bit less than a cutscene editor.
I'd like use a trigger to start controlling character abilities sequentially until all abilities in a given sequence runs.
Example: Characters control is taken away from the Players.
Character runs to a location, then Interacts, then moves to another location, then looks at to a point and finally jumps.
After that short segment, Players gain control of the character and game plays normally.
AFAIK there is no such thing built-in. But I thought maybe I can at least get a starting point.
Look at those classes, events...use this Utility class or such.
I see that "OnAbilityActive" event seems to be a friend in such use.
or maybe a "ComboTimeout" like class that starts with a trigger and works without input from the player.
How do I even completely get control of the character for a duration and give it back with UCC?
Any other thing I should consider?
Thanks in advance
What I need is a bit more than a "Move Towards Location" and a bit less than a cutscene editor.
I'd like use a trigger to start controlling character abilities sequentially until all abilities in a given sequence runs.
Example: Characters control is taken away from the Players.
Character runs to a location, then Interacts, then moves to another location, then looks at to a point and finally jumps.
After that short segment, Players gain control of the character and game plays normally.
AFAIK there is no such thing built-in. But I thought maybe I can at least get a starting point.
Look at those classes, events...use this Utility class or such.
I see that "OnAbilityActive" event seems to be a friend in such use.
or maybe a "ComboTimeout" like class that starts with a trigger and works without input from the player.
How do I even completely get control of the character for a duration and give it back with UCC?
Any other thing I should consider?
Thanks in advance