sprucetreegames
New member
Hi,
Just downloaded and imported the latest FinalIK integration from your website and got the following 2 compilation errors:
Assets\Opsive\UltimateCharacterController\Integrations\Final IK\FinalIKBridge.cs(306,30): error CS0115: 'FinalIKBridge.SetAbilityIKTarget(Transform, CharacterIKBase.IKGoal, float)': no suitable method found to override
Assets\Opsive\UltimateCharacterController\Integrations\Final IK\FinalIKBridge.cs(22,18): error CS0534: 'FinalIKBridge' does not implement inherited abstract member 'CharacterIKBase.SetAbilityIKTarget(CharacterIKBase.IKGoal, Transform, Transform, float)'
From looking at the code, it looks like just updating the method signature in FinalIKBridge from
hintTarget looks like something the UCCv3 introduces that FinalIK doesn't use.
Could this be patched, please?
Just downloaded and imported the latest FinalIK integration from your website and got the following 2 compilation errors:
Assets\Opsive\UltimateCharacterController\Integrations\Final IK\FinalIKBridge.cs(306,30): error CS0115: 'FinalIKBridge.SetAbilityIKTarget(Transform, CharacterIKBase.IKGoal, float)': no suitable method found to override
Assets\Opsive\UltimateCharacterController\Integrations\Final IK\FinalIKBridge.cs(22,18): error CS0534: 'FinalIKBridge' does not implement inherited abstract member 'CharacterIKBase.SetAbilityIKTarget(CharacterIKBase.IKGoal, Transform, Transform, float)'
From looking at the code, it looks like just updating the method signature in FinalIKBridge from
topublic override void SetAbilityIKTarget(Transform target, IKGoal ikGoal, float duration)
resolves it for now.public override void SetAbilityIKTarget(IKGoal ikGoal, Transform target, Transform hintTarget, float duration)
hintTarget looks like something the UCCv3 introduces that FinalIK doesn't use.
Could this be patched, please?