Hello.
Sorry to post multiple questions under one title but I think these are all related to player collisions in some way and I didn't want to spam the forums.
I'll list these problems from least to most important.
1.) When holding the jump button after jumping into the ceiling the player sticks to it until starting to fall.
2.) Sometimes when jumping into the ceiling the player camera clips through it.
3.) Sometimes when falling, while standing against a wall, the player will get stuck up against it instead of continuing to fall.
4.) At lower frame rates especially, rotating/walking around a smaller sphere (with the align to ground ability) is very jittery and far more difficult to jump off of.
5.) Very uncommon, but sometimes when walking over a 90 degree edge the player will rotate over it onto it and start walking on the wall despite having a slope limit of 75 degrees. (I'm using the align to ground ability heavily.)
Sorry if these questions don't relate to each other or collisions in general but I'm not sure where to start with them.
I can clarify anything or provide more details if it helps.
Thank you.
Sorry to post multiple questions under one title but I think these are all related to player collisions in some way and I didn't want to spam the forums.
I'll list these problems from least to most important.
1.) When holding the jump button after jumping into the ceiling the player sticks to it until starting to fall.
2.) Sometimes when jumping into the ceiling the player camera clips through it.
3.) Sometimes when falling, while standing against a wall, the player will get stuck up against it instead of continuing to fall.
4.) At lower frame rates especially, rotating/walking around a smaller sphere (with the align to ground ability) is very jittery and far more difficult to jump off of.
5.) Very uncommon, but sometimes when walking over a 90 degree edge the player will rotate over it onto it and start walking on the wall despite having a slope limit of 75 degrees. (I'm using the align to ground ability heavily.)
Sorry if these questions don't relate to each other or collisions in general but I'm not sure where to start with them.
I can clarify anything or provide more details if it helps.
Thank you.
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