Cinemachine fps doesn't work

porchetto

New member
I'm trying to integrate cinemachine with UCC but it doesn't work, I did exactly what is written in the page for the integration: I added the assembly reference and did all the other stuff but it just doesn't work. I'll leave some screenshots. (Also I'm using the urp integration)
 

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The camera doesn't go to fps mode, it stays still in one point. And I didn't in a project without URP becasue I'm planning to use it for my project, but if it can help I to troubleshoot I'll do that

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Where is your virtual camera located? The First Person Cinemachine position is based off of the Virtual Camera so you will need to ensure that is setup to be in a first person view. This is different from the First Person Combat ViewType which controls the position directly.
 
I didn't know that, I'll try to set up the virtual camera then. I think that this thing should be written in the integration page, in the end, is obvious it doesn't move the camera by itself, but I wasn't sure if it was a bug or if it was intended like that since fps combative type did all that stuff in the first place.
Still, thanks for your reply.
 
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