Character upper body isn't aligned with the lower body when on a moving platform

kkroglen

New member
A third person Nolan character agent upper body is not aligned with its lower body when the agent is seeking towards the target point on a moving platform.
The moving platform is rotating around the Z-axis between -20 and +20 degrees.

I've attached the moving platform configuration and a snapshot of the character when its body gets twisted.
 

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    moving-platform.PNG
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  • twisted.PNG
    twisted.PNG
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What I experienced is not the same scenario.
My character only stretches when walking/running on a z-axis rotating moving platform.

When running on a static platform, the character is not stretched and looks ok.
 
Nonetheless, this does look like a bones problem - is this reproduceable in the demo scene? If not, are you using a different rig/animator/avatar?
 
I have the same It's not reproducing in the demo scene.
I am using the same rig/animator/avatar. the smoothed bones are the same as the Nolan character from the demo scene.
 
Once I removed the smoothed bones, the character is not stretching on the Z-axis rotating platform.
Can you explain what is the purpose of the smoothed bones array?
 
I could be wrong but I believe it's to do with preventing desync between the character's movement, which happens in FixedUpdate, and the camera, which happens in Update.
 
Yes, as I mentioned, I removed the smoothed bones array and character is not stretched on moving platforms.
I was trying to understand then, what is the purpose if the smoothed bones.
 
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