Character passing through static non-convex mesh colliders

arenoo

Member
My character can sometimes pass through static non-convex mesh colliders when trying to jump through them or fallilng on them from a side. What I mean by that is when you jump down on a vertical wall from one side and try to sprint through it when you are still in the air the player sometimes passes through the collider. I tried increasing the parameters in Collision tab on locomotion but it didn't seem to help. The regular colliders and convex mesh colliders work as expected though.
 
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