Can anyone provide details as to why my character's jump setting may be producing a "bounce" when my character lands just after the fall ability starts while using the Third Person Pseudo 3D movement type? After running through the issue on the Discord, I think the issue may be related to the Force Hold or Force Damping Hold variables. I can provide more information on the settings if required, but I was wondering if anyone has experienced the issue or could provide advice and best practices for using the aforementioned settings.
I have made a video to serve as a visual aid:
Additionally, I tested similar settings in the demo scene and still produced a similar unwanted result:
Thanks for reading and I look forward to hearing from someone.
I have made a video to serve as a visual aid:
Additionally, I tested similar settings in the demo scene and still produced a similar unwanted result:
Thanks for reading and I look forward to hearing from someone.