Cheo
Active member
Hello, after some experimenting I realized that UCC characters were able to easily push around rigidbody objects that were on a layer part of the character's Solid Object Layers, at the exception of the Default and Boardable layers. Here is a video showing that :
In this video the green cubes each have a mass of 1, but it is worth mentioning that very heavy objects can be pushed easily depending on the layer, here are heavy objects on the RCC layer being effortlessly moved around (which as you can imagine is quite annoying when using RCC and UCC in the same project) :
Are those behaviors to be expected for a reason, or could this be a bug ? Hope you can help with this, thanks.
In this video the green cubes each have a mass of 1, but it is worth mentioning that very heavy objects can be pushed easily depending on the layer, here are heavy objects on the RCC layer being effortlessly moved around (which as you can imagine is quite annoying when using RCC and UCC in the same project) :
Are those behaviors to be expected for a reason, or could this be a bug ? Hope you can help with this, thanks.