Flamehead
Member
In the Malbers Controller, he uses a glide system that changes the transform of the character from the usual feet location to an empty object located at the hips. He does this so that the rotational pivot point is at the hips instead of the feet. This goes in conjunction with my other post on splines and creating a zip line mechanic. Is it possible to move the transform of the character control to an empty object that is located at the hands of my player (in a hanging animation). This way when the player is rotated, they are rotated at the hands instead of the feet? This would allow for natural swing type rotation.