Changing fps hand variations

WillyG99

Member
Hi!

I'm trying to change the fps hands by equipping different gloves and jackets during runtime, i would like to do this by simply enabling the corresponding skinned meshes that i have on my fps rig, is there a way for UFPS to check what jacket i have equipped on my character and then using the corresponding jacket for my fps hands, so the player can actually see in fps view that i have the jacket equipped. Some looter games have this, Stalker Anomaly is a good example.
 
There isn't anything built in to handle this situation so it would be up to your own scripts.
 
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