The main character capsule collider is set (and upon play starts) at the correct height, but throughout play often is much smaller than it should be (e.g. around the shoulders instead of to the top of the head). This can be caused by jumping, or crouching, or simply walking around. Sometimes while walking/running it will return to the correct height (or close enough) seemingly randomly, but sometimes it will not. Sometimes when it's already smaller than it should be, crouching will make it even smaller (e.g. to the height of the hips, see first screenshot).
This consistently causes issues with clipping, especially when jumping when there is not normally enough room to jump (see second screenshot).
Overall, the collider is not the correct height around 80-90% of the time.
It is however consistently even with the bottom of the feet.
The most consistent way to reproduce it is to jump once or twice (getting the capsule top stuck to around the height of the shoulders) and then crouch (getting is stuck to the height of the hips).
This consistently causes issues with clipping, especially when jumping when there is not normally enough room to jump (see second screenshot).
Overall, the collider is not the correct height around 80-90% of the time.
It is however consistently even with the bottom of the feet.
The most consistent way to reproduce it is to jump once or twice (getting the capsule top stuck to around the height of the shoulders) and then crouch (getting is stuck to the height of the hips).
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