Hi,
I update my project to UCC 2.3.4 + UIS 1.1.7.
Now some menus can't get the inventory in panel binding but some can. Those menus without inventory set can't be openned.
They all have same settings and under the same canvas.
Before the update they all worked well.
Interesting...
I moved the menus that didn't get the inventory to the top of the other menus in Inventory Canvas, then all fo the menus can get the inventory and everything works well.
I'm stomped... that must be one of those weird Unity Bugs.
The DisplayPanelManager checks all its children on awake to find all the DisplayPanels not matter if they are disabled or not (that's the "true" parameter).
If the Display Panel was not intialized by the DisplayPanelOwner then the issue must have been with the "GetComponentsInChildren" function, but that's the first time I hear about it.
Let me know if it ever happens again